New plans, looking forward the next future
New land, new home, originally uploaded by Raul Crimson.
After a lot of work i’m taking some days just to explore, meet friends and relax. SL4B, Pride, my store, they were taking my energy and time. Things were quite good, finally i think i did a good job, specially at SL4B.
There are some changes coming about Eric’s and me home, but is still soon to talk about them, i will post more info soon (i hope
).
About Caffeine Gallery, well, i need to spend more time there, have some plans for the next months, temporary exhibits of some artists and maybe some more surprises.
Eric is having also a wonderful project, a memorial park for the dead in Irak War, a place to meditate about how stupid and how sad is war, any war. I will love to work with Eric, we are a good team.
As you can see things are still to be defined, but maybe this is just a transition period, a moment to relax and see what i did and what i want to do.
Peace for all!!!
Donut worry, Lindenz peepl iz profesionls
You all know i love Second Life and i understand is really difficult to manage it. There are more than 7,000,000 residents, people is absolutely unpredictable, etc… But the updates lately seem a (bad) joke. The last “optional” one broke the “Edit” option, just clicking on it in the Pie Menu or in the “Create” button was an automatic crash.
Updates are the best bugs generator i’ve ever seen. I have a theory, Linden Lab engineers “make” the bugs and other issues intencionally to keep their job, to be always needed. Maybe they are afraid of Open Source freelance engineers creating a “non-buggy” client and server software.
The image above show some of the recently hired engineers by Linden Lab (is a joke, Lindens, don’t be upset with me
)
Places to visit in Second Life #2: Vega Bridge
Vega Bridge at Azure Islands, originally uploaded by Raul Crimson.
Following the “bridge” line of images here you are one of the better ones in Second Life… Vega Bridge in Azure Islands continent.
This sim is almost empty, just the bridge and some coastal lines. In fact the bridge is meant as a link between residential areas at north and commercial areas at south.
Is BIG!!! Really big, i love to cross it on my freebie Nissan Sentra at maximum speed and always i crash over a house in the curve at the end of the bridge, just after the sim crossing. (Don’t worry, i’m good and always delete the car
)
Project Open Letter
I think is a good time for a reminder…
Below is the full text of the letter being sent to Linden Lab out of concern for ongoing stability problems that are worsening as Second Life is experiencing massive growth. If you want to join the project take a look at the Project Open Letter website.
The letter for Linden Lab:
In the past eighteen months, Second Life has expanded, growing from a small community of early adopters to a platform supporting millions of users. Linden Lab has created a world that inspires a deep level of passion in its users and provides unprecedented opportunities to share creatively, socially, and financially.
With explosive levels of growth often come unexpected problems. In keeping with your company’s policy and rich history of resident involvement, we the undersigned would like to take this opportunity to address some concerns that we feel have gone unanswered for too long.
There are some consistent, ongoing problems that are getting worse under heavy load, not better, and are not simply irritants but problems that are causing financial loss in some cases, which is unacceptable. Here is a brief list of the main concerns:
* Inventory loss – this is a devastating problem that is worsening. We have no ability to protect our own inventories through backups, and are trusting you to protect that data. This is the highest priority. Sensible inventory limits (on non-verified accounts only), combined with better management tools and ways to protect our inventory ourselves would help to mitigate the problem as well. Regardless, this cannot continue – we will not accept financial loss as a feature of Second Life. It is your responsibility as service provider to ensure our data is not lost, and you are failing us.
* Problems with Find and Friends List – we continue to see search outages on a far too regular basis. It is bad enough trying to get anywhere without being able to use search, but many users are also paying money for classified ads. Our friends lists just do not work reliably any longer, after years without an issue with them. If America Online/MSN/Yahoo can provide presence information for hundreds of millions of users, surely there is a way to make our friends lists work again.
* Grid stability and performance – teleports fail quite regularly, especially under heavy load. Attachments end up in places they did not start out in, and sim performance varies wildly. None of this makes for a very pleasant experience for users. Long promised improvement to physics and scripting would help dramatically to reduce these problems, but there are a lot of other scalability issues as well. It often feels like the grid is coming apart at the seams. The promised use of limiting logins of non-verified accounts during peak load has been severely lacking. This would be an effective interim solution to load issues, but Linden Lab seems unwilling to use it.
* Build tool problems – the importance of build tools that actually work as promised cannot be overstated enough – we rely on them to create content. Prim drift, disappearing prims, imprecise placement, problems with linking and other issues with the tools need to be addressed. Too much time is being spent trying to work around the problems.
* Transaction problems – inventory deliveries are failing with an alarming (and annoying) frequency, leaving merchants with the burden of replacing missing content and having to try to confim the transaction in the first place. We trust that our L$ balances are accurate, but given recent problems, that is a cause for concern as well, and one we place our full trust in you to ensure its accuracy.
We remain fully supportive of Second Life and are more than willing to continue doing our part to help, but our confidence is steadily being eroded due to a general lack of communication and the apparent failure to successfully address the many issues detailed above. What we are asking for is that these problems are addressed immediately, ahead of new features, and that we are able to see tangible improvements. We accept that this will not happen overnight but it also cannot be allowed to continue indefinitely either.
Thank you for taking the time to read this letter.
Sincerely,
Raul Crimson
Don't give up, Neb (I know you won't do it)
, originally uploaded by Raul Crimson.
Some days ago i met Neb while she was working on her installation in SL4B, she was nervous trying to build something good, building and rebuilding ideas. After a couple of days there was her work, i just find a word right now to define it: GOOD!
After the opening, SL4B sims are the laggiest in all the grid. Now is this what you can find with this note:
Second Life Fourth Birthday Celebration
I have gone insane with rage over this fiasco.
I had a build here but I’ve torn it down, what’s the point?? Sim performance is non-existent here. I put a lot of emotion and effort into my installation and it was for NOTHING!!
You win, SL! I give up!!
–Nebulosus Severine, June 2007
chromotive.deadjournal.com/
From here i send to Neb a big hug, Mr. Peenie does it too.













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