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	<title>Comments on: The solution to Openspace sims question, or something like that&#8230;</title>
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	<link>http://raulcrimson.com/2008/11/05/the-solution-to-openspace-sims-question-or-something-like-that/</link>
	<description>Raul Crimson&#039;s experiences in Second Life®</description>
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		<title>By: Inara Pey</title>
		<link>http://raulcrimson.com/2008/11/05/the-solution-to-openspace-sims-question-or-something-like-that/#comment-2165</link>
		<dc:creator><![CDATA[Inara Pey]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 11:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://raulcrimson.wordpress.com/?p=716#comment-2165</guid>
		<description><![CDATA[I have to agree that IF there are performance issues with the current OS sim package, then the fault lies squarely with LL.

Further, the idea that they never conceived as to how OS sims would be used is a blatant fallacy - 1875 prims were always more than enough for &quot;landscape and water sims&quot;, so the rise to 3750 could be seen as nothing else but a tacit approval to build-out on such sims. In our case, at least 3 Linden technical support people have visited the sim and never once raised concerns over the use (for the record, the sim is largely landscape but with 3 homes on it).

My own view is, and remains that the whole &quot;67% tier hike&quot; announcement of the 28th Oct was a deliberate red herring put out by J. Linden et al, rather than a &quot;PR blunder&quot;. Why? simply because it created a storm of protest that opened the door to LL announcing this kind of &quot;compromise&quot; deal. I&#039;ve little doubt that a tiered offering of sim types was already on the cards within LL, but they knew that if they simply came out with it in an accouncement, there would be the same storm of protest &amp; ultimately, they&#039;d be left with nowhere to run.

Instead, people were enraged by the proposed &quot;one bite hike&quot; of 67%, letting LL sit back and watch the furore, before issues their &quot;comprimise&quot; deal, getting precisely what they wanted while simultaneously fooling people into believing they had somehow &quot;won&quot; on the issue to a greater or lesser degree.

But when you look at it, overall, LL have precisely what they always intended and tenants (as it is clear they consider us to be neither &quot;residents&quot; nor &quot;customers&quot;) are the worse off.

As to OpenLife - or more correctly OpenLifeGrid, yes there are issues; editing your avatar the first time is a little convoluted (create a shape in you Inventory, wear it THEN edit it, rather than trying to edit the default shape); search is sadly lacking; various Friends functions are lacking, etc., - BUT, for an open source project that is less than a year old, OLG has, in many ways reached the small point of evolution SL reached after 3 years of development.

Sure, OLG is growing off the back of SL in this regard (and one could argue that as such, some of the outstanding tech issues should have been resolved) BUT, it is now supported by a growing band of hard-working individuals around the globe and is attracting serious financial support. With FULL private sims (&quot;private clusters&quot;) having just launched for LESS than the price of SL&#039;s CURRENT OS sim offering, an in-world currency ready to launch, plus Avatar 2.0 just over the horizon, OLG does have a lot to offer people. However, to be fair, it does need to mature a *little* more before it is ready for the average SL user....and I do have private concerns over sim performance: yes, it is great having 45K prims per sim....but that&#039;s potentially a lot of textures to load if they are using UDP (like SL) rather than http - and that could be a performance issue right there when people start using OLG &quot;in anger&quot;, so to speak.

I&#039;ve had an account with OLG for some 4-5 months now, and the changes have been amazing. In another 4-6 months, it may well be ready for a formal &quot;jump&quot; from SL, loss of inventory notwithstanding, but not right now.]]></description>
		<content:encoded><![CDATA[<p>I have to agree that IF there are performance issues with the current OS sim package, then the fault lies squarely with LL.</p>
<p>Further, the idea that they never conceived as to how OS sims would be used is a blatant fallacy &#8211; 1875 prims were always more than enough for &#8220;landscape and water sims&#8221;, so the rise to 3750 could be seen as nothing else but a tacit approval to build-out on such sims. In our case, at least 3 Linden technical support people have visited the sim and never once raised concerns over the use (for the record, the sim is largely landscape but with 3 homes on it).</p>
<p>My own view is, and remains that the whole &#8220;67% tier hike&#8221; announcement of the 28th Oct was a deliberate red herring put out by J. Linden et al, rather than a &#8220;PR blunder&#8221;. Why? simply because it created a storm of protest that opened the door to LL announcing this kind of &#8220;compromise&#8221; deal. I&#8217;ve little doubt that a tiered offering of sim types was already on the cards within LL, but they knew that if they simply came out with it in an accouncement, there would be the same storm of protest &amp; ultimately, they&#8217;d be left with nowhere to run.</p>
<p>Instead, people were enraged by the proposed &#8220;one bite hike&#8221; of 67%, letting LL sit back and watch the furore, before issues their &#8220;comprimise&#8221; deal, getting precisely what they wanted while simultaneously fooling people into believing they had somehow &#8220;won&#8221; on the issue to a greater or lesser degree.</p>
<p>But when you look at it, overall, LL have precisely what they always intended and tenants (as it is clear they consider us to be neither &#8220;residents&#8221; nor &#8220;customers&#8221;) are the worse off.</p>
<p>As to OpenLife &#8211; or more correctly OpenLifeGrid, yes there are issues; editing your avatar the first time is a little convoluted (create a shape in you Inventory, wear it THEN edit it, rather than trying to edit the default shape); search is sadly lacking; various Friends functions are lacking, etc., &#8211; BUT, for an open source project that is less than a year old, OLG has, in many ways reached the small point of evolution SL reached after 3 years of development.</p>
<p>Sure, OLG is growing off the back of SL in this regard (and one could argue that as such, some of the outstanding tech issues should have been resolved) BUT, it is now supported by a growing band of hard-working individuals around the globe and is attracting serious financial support. With FULL private sims (&#8220;private clusters&#8221;) having just launched for LESS than the price of SL&#8217;s CURRENT OS sim offering, an in-world currency ready to launch, plus Avatar 2.0 just over the horizon, OLG does have a lot to offer people. However, to be fair, it does need to mature a *little* more before it is ready for the average SL user&#8230;.and I do have private concerns over sim performance: yes, it is great having 45K prims per sim&#8230;.but that&#8217;s potentially a lot of textures to load if they are using UDP (like SL) rather than http &#8211; and that could be a performance issue right there when people start using OLG &#8220;in anger&#8221;, so to speak.</p>
<p>I&#8217;ve had an account with OLG for some 4-5 months now, and the changes have been amazing. In another 4-6 months, it may well be ready for a formal &#8220;jump&#8221; from SL, loss of inventory notwithstanding, but not right now.</p>
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		<title>By: Raul Crimson</title>
		<link>http://raulcrimson.com/2008/11/05/the-solution-to-openspace-sims-question-or-something-like-that/#comment-2164</link>
		<dc:creator><![CDATA[Raul Crimson]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 11:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://raulcrimson.wordpress.com/?p=716#comment-2164</guid>
		<description><![CDATA[I agree is not the best solution, is just better than the first one. That&#039;s why i updated the post, possibly i was not enough clear.]]></description>
		<content:encoded><![CDATA[<p>I agree is not the best solution, is just better than the first one. That&#8217;s why i updated the post, possibly i was not enough clear.</p>
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		<title>By: Anders Arnholm</title>
		<link>http://raulcrimson.com/2008/11/05/the-solution-to-openspace-sims-question-or-something-like-that/#comment-2163</link>
		<dc:creator><![CDATA[Anders Arnholm]]></dc:creator>
		<pubDate>Thu, 06 Nov 2008 11:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://raulcrimson.wordpress.com/?p=716#comment-2163</guid>
		<description><![CDATA[Over all, this is even a higher price change for the opensim, and a new light weight product. If you read the facts, it&#039;s we heard you, you think the prices gone up to much, we add some more limits making the product even smaller and keep the price addition. The Avatar limit is... Stupid, The non-rent, the non events, how should anyone make &quot;occasional sailing events&quot; with the limitations here. Maybe a monthly average limit, and if you go over you play more? This version shows they are willing to listen that&#039;s good, but they missed the problem.

Vint had a good overview, in her blog, yesterday.]]></description>
		<content:encoded><![CDATA[<p>Over all, this is even a higher price change for the opensim, and a new light weight product. If you read the facts, it&#8217;s we heard you, you think the prices gone up to much, we add some more limits making the product even smaller and keep the price addition. The Avatar limit is&#8230; Stupid, The non-rent, the non events, how should anyone make &#8220;occasional sailing events&#8221; with the limitations here. Maybe a monthly average limit, and if you go over you play more? This version shows they are willing to listen that&#8217;s good, but they missed the problem.</p>
<p>Vint had a good overview, in her blog, yesterday.</p>
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		<title>By: Raul Crimson</title>
		<link>http://raulcrimson.com/2008/11/05/the-solution-to-openspace-sims-question-or-something-like-that/#comment-2162</link>
		<dc:creator><![CDATA[Raul Crimson]]></dc:creator>
		<pubDate>Thu, 06 Nov 2008 10:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://raulcrimson.wordpress.com/?p=716#comment-2162</guid>
		<description><![CDATA[I think i should be clear about something: I still think the excuse of &quot;poor performance&quot; is not good, becuase is the responsability of Linden Lab if they sell a product bad planned.

I understand this solution as &quot;better&quot; than the one before, and understand all this together as one of the worse PR moments of Linden Lab. Because of that i&#039;m sad too about the places we will lost and for &quot;some&quot; openspace owners (not about the ones who were overusing them placing 5400 prims using temp rezzers).

@ Eric: You are ALWAYS welcome to Ursa Major (you know it) and i think is very interesting your project at Open Life Grid (yesterday was trying to make my avatar look good... and was not easy :-D ).]]></description>
		<content:encoded><![CDATA[<p>I think i should be clear about something: I still think the excuse of &#8220;poor performance&#8221; is not good, becuase is the responsability of Linden Lab if they sell a product bad planned.</p>
<p>I understand this solution as &#8220;better&#8221; than the one before, and understand all this together as one of the worse PR moments of Linden Lab. Because of that i&#8217;m sad too about the places we will lost and for &#8220;some&#8221; openspace owners (not about the ones who were overusing them placing 5400 prims using temp rezzers).</p>
<p>@ Eric: You are ALWAYS welcome to Ursa Major (you know it) and i think is very interesting your project at Open Life Grid (yesterday was trying to make my avatar look good&#8230; and was not easy <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' />  ).</p>
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		<title>By: Eric Quimby</title>
		<link>http://raulcrimson.com/2008/11/05/the-solution-to-openspace-sims-question-or-something-like-that/#comment-2161</link>
		<dc:creator><![CDATA[Eric Quimby]]></dc:creator>
		<pubDate>Thu, 06 Nov 2008 04:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://raulcrimson.wordpress.com/?p=716#comment-2161</guid>
		<description><![CDATA[Although I am an acknowledged prim whore who uses all prims on an open sim, I have never had more than four avs at my private residence.  Not liking how they handled this, I staked out new land in the Open Life Grid, which reminds me of a combination of the American 1870&#039;s Wild West and the Mongolian Plain. On SL, I am blessed to have a wonderful friend from whom I sought refuge on his sim, and will now make my permanent SL home in a pristine skybox, taking vacations from the wilds of the Open Life Grid.   As stated above, the new policy is a good attempt, but for me, too little, too late.]]></description>
		<content:encoded><![CDATA[<p>Although I am an acknowledged prim whore who uses all prims on an open sim, I have never had more than four avs at my private residence.  Not liking how they handled this, I staked out new land in the Open Life Grid, which reminds me of a combination of the American 1870&#8242;s Wild West and the Mongolian Plain. On SL, I am blessed to have a wonderful friend from whom I sought refuge on his sim, and will now make my permanent SL home in a pristine skybox, taking vacations from the wilds of the Open Life Grid.   As stated above, the new policy is a good attempt, but for me, too little, too late.</p>
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		<title>By: Sahoni Tigerpaw</title>
		<link>http://raulcrimson.com/2008/11/05/the-solution-to-openspace-sims-question-or-something-like-that/#comment-2160</link>
		<dc:creator><![CDATA[Sahoni Tigerpaw]]></dc:creator>
		<pubDate>Wed, 05 Nov 2008 22:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://raulcrimson.wordpress.com/?p=716#comment-2160</guid>
		<description><![CDATA[The Knowledge Base article about the new policies lists the Script Limits and CPU Ratios as &quot;TBD&quot; (to be determined). This new solution/policy still does not seem very well thought out. Also there has been a bug with the viewer is reporting the wrong data in the Statistics Bar for OpenSpace sims (#SVC-2755). So... I can&#039;t see the correct script times of my current OpenSpace sims AND I don&#039;t know the new limitations for the new policies. Without all the information it is impossible to make a price comparison between Homestead vs. Full Region.]]></description>
		<content:encoded><![CDATA[<p>The Knowledge Base article about the new policies lists the Script Limits and CPU Ratios as &#8220;TBD&#8221; (to be determined). This new solution/policy still does not seem very well thought out. Also there has been a bug with the viewer is reporting the wrong data in the Statistics Bar for OpenSpace sims (#SVC-2755). So&#8230; I can&#8217;t see the correct script times of my current OpenSpace sims AND I don&#8217;t know the new limitations for the new policies. Without all the information it is impossible to make a price comparison between Homestead vs. Full Region.</p>
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		<title>By: ganymedes1985</title>
		<link>http://raulcrimson.com/2008/11/05/the-solution-to-openspace-sims-question-or-something-like-that/#comment-2159</link>
		<dc:creator><![CDATA[ganymedes1985]]></dc:creator>
		<pubDate>Wed, 05 Nov 2008 22:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://raulcrimson.wordpress.com/?p=716#comment-2159</guid>
		<description><![CDATA[I think it&#039;s a good move from LL, and it will cause relief for many.

Still, there will be residents who won&#039;t be able to afford the new &quot;Homestead&quot; type sims when they are 125 $, and a lot of beautiful places will still be lost.
But I know it is impossible to please everybody, so I still see this as good progress in management.

I do worry about 1 thing however: what if LL still notices too much stress is on their servers from people who (keep) not using the sim type as it is intended?]]></description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a good move from LL, and it will cause relief for many.</p>
<p>Still, there will be residents who won&#8217;t be able to afford the new &#8220;Homestead&#8221; type sims when they are 125 $, and a lot of beautiful places will still be lost.<br />
But I know it is impossible to please everybody, so I still see this as good progress in management.</p>
<p>I do worry about 1 thing however: what if LL still notices too much stress is on their servers from people who (keep) not using the sim type as it is intended?</p>
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		<title>By: Portia</title>
		<link>http://raulcrimson.com/2008/11/05/the-solution-to-openspace-sims-question-or-something-like-that/#comment-2158</link>
		<dc:creator><![CDATA[Portia]]></dc:creator>
		<pubDate>Wed, 05 Nov 2008 20:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://raulcrimson.wordpress.com/?p=716#comment-2158</guid>
		<description><![CDATA[I think it&#039;s a fair compromise, though as a renter it still leaves me facing either homelessness or an increase in tier (depending on how my landlord decides to deal with this), which would still leave me looking for a home I can afford.  I&#039;m not so worried about that, I can manage.  The thing that bothers me is the dramatic drop in prim allotment for openspace owners, but I do agree that the way they&#039;ve adjusted prices is in direct correlation with their claims of performance issues.  While they obviously won&#039;t be able to please everyone, they have taken a step in the right direction.]]></description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a fair compromise, though as a renter it still leaves me facing either homelessness or an increase in tier (depending on how my landlord decides to deal with this), which would still leave me looking for a home I can afford.  I&#8217;m not so worried about that, I can manage.  The thing that bothers me is the dramatic drop in prim allotment for openspace owners, but I do agree that the way they&#8217;ve adjusted prices is in direct correlation with their claims of performance issues.  While they obviously won&#8217;t be able to please everyone, they have taken a step in the right direction.</p>
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